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    Kanohi Atu 3D Model

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    Tosha96
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    Kanohi Atu 3D Model

    Post by Tosha96 on Sat Nov 26, 2011 11:34 am

    Can anyone make a 3D model of it, since its kinda our icon? It would be useful for when we have to make all the new themes for our outposts and stuff. However, as Lunnek explains here, its not just a Calix with tubes:

    http://bionextgen.forumotion.com/t1679-i-d-like-to-say-something

    This of course does not take priority over stuff for the shorts, though.



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    Fluffy
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    Re: Kanohi Atu 3D Model

    Post by Fluffy on Sat Nov 26, 2011 1:51 pm

    It would help a lot whenever I decide to paper-build it Laughing

    Real-Life Atu mascot, anyone? Razz





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    MicroSnipe
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    Re: Kanohi Atu 3D Model

    Post by MicroSnipe on Sat Nov 26, 2011 5:13 pm

    Phantax was making one WAAAY back in the day.

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    Lewa Krom
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    Re: Kanohi Atu 3D Model

    Post by Lewa Krom on Sat Nov 26, 2011 5:43 pm

    Fluffy - I wonder if we can get some Ga-Matoran cheerleaders too. Razz

    Might toy around with a Calix to see what I can do during my free periods this week. Doesn't mean someone else can't take it, but I might attempt to simply to increase my Blender skills.



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    Fluffy
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    Re: Kanohi Atu 3D Model

    Post by Fluffy on Sat Nov 26, 2011 6:11 pm

    Or we could get some Onu-Matoran Krumpers Razz






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    Re: Kanohi Atu 3D Model

    Post by Guest on Tue Nov 29, 2011 12:50 pm

    It looks ten times better when it's just a calix though. Razz
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    ValkyrieLightDragon
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    Re: Kanohi Atu 3D Model

    Post by ValkyrieLightDragon on Fri Dec 09, 2011 10:09 pm

    Oi, guess what guys!
    I actually modelled something!

    I have added the files within our Dropbox: Content\Characters\Not Rigged\Kanohi Atu\ ...

    There are two files: One is the classic blue-green version, the other is a grey-blue version. There is also a folder called 'textures'. This is VERY necessary, because I have applied UV bump maps to the model.
    Here are the previews (also available in the same folder):

    Spoiler:



    I'm not a fantastic Blender modeller; I'm just still a beginner. So there will be some things which look incredibly weird or will be wrong.
    Warning: I made a terrible topology error hear the 'ear' connected to the base of the mask. (Triangle polygons) By the time I realised, I couldn't fix it that well anymore.
    Please feel free to make any corrections as necessary. Just make sure to save as a new file, not as the old file name, and make sure you do not override the old 'texture' img files, or they will be applied to the old models as well. I will keep a copy of my version if something goes ascue.

    Any hints or advice would be welcome, please.

    I have one good thing to say though: I know how to apply UV maps and create more advanced bump/texture maps! Give me things to texture, peoples! I finally understand how to use that texture painter, so that we don't have to use any old simple in-built Blender texture.



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    Click
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    Re: Kanohi Atu 3D Model

    Post by Click on Thu Dec 15, 2011 8:15 pm

    Well, the mask isn't perfect, but it's better than I could do. Looks great though, I love the lighting.

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