CharacterName: Rukaam
Species: Unknown (multi-armed creature)
References: Image 01,
Image 02Personality: Rukaam is a heartless, plotting and destructive villian. He has no gain from causing havoc, and especially pain, to others, except that he thoroughly enjoys it. He looks down on anything that's not made by him or not himself, and subsequently underestimates his enemies. However, underestimation does not damage him, as he is both physically and mentally strong enough to last through a lot of rubbish. He's easily irritated, however somehow remains cold and calculating enough to figure out how best to kill you. One draw-back: he refuses to do things he is told to by other, more powerful beings. Chances are that if you got him to do something, he lied and is making his own profit from the mission and most likely failing it because of that reason.
Abilites/Powers: Thanks to Rukaam's four arms, he is capable of carrying a great variety of weapons (together with his already sharp and long claws that can rip through metal). His shorter, upper arms carry long, chainsaw lances which he purely uses to 'slice and dice' and pummel his enemies. If he can't reach them with his long claws, he'll use his double disk launcher, composed of disks he's cooked up himself. Rukaam has no elemental powers.
In terms of physical cabability; Rukaam is big (approximately 8 feet tall, 240cm.), and therefore can withstand physical attacks purely for his size. He is, despite his size, also very movable, as he has four arms and a set of solid feet to scale walls and to run on 'fours'. His agility, however, suffers, even though he moves around a lot, he doesn't do so very efficiently (also partly because he loves carrying as many weapons as he can).
Rukaam can create his own power disks, so doesn't need to stick to standards. He doesn't succeed very often, however, so some of his 'home cooked' disks don't work during battle or back lash fursiously. But he has some favourites: a highly fast projectile that cuts through almost anything, a disk which can crack bones on impact, and, when he feels like he needs to amuse himself, a disk which makes the recipient unable to keep their balance; therefore always tripping and falling over.
Minor trivia:-Rukaam is made of three 'evil' sets: a red Bohrok, a white Vahkii, and a red Rahkshi.
-Rukaam used to be the main bad guy of an attempt storyline, but also defender of a location with 'four towers' (which is described below).
CreatureSpecies: Sentrak
Risk (danger): mildly dangerous. (5 out of 10)
References: Image. (Oh, wow, I didn't realise I animated it so long ago! XD)
Description: Sentrak (formerly the 'Messangers' of Rukaam) are very nervous kinds of creatures. They shuffle around a lot, can't stand still, and always produce an annoying, grinding sound. The only time when these creatures aren't noisy is when they're hunting, or have been trained to 'scout' and 'sneak'. Which they are surprisingly good at. Despite their crazy nature, if their language is understood, a lot of information can be wormed from them, and they have very good memory. However, unless properly trained, a Sentrak will reveal any of its information to anyone friendly enough to feed it.
Abilities: Even though Sentrak are very jumpy, they're not good at being very fast at it. At their best speeds on their feet, they won't manage much faster than a trot. However, they can roll themselves into a ball, and so move a lot faster. But they need momentum. If rolled into a ball, they can only create momentum by pushing themselves with their hands off the ground, which impairs their moveability. Even then, they're not incredibly fast, but definately harder to catch.
The 'swords' that are attached to its hands are actually very solid tendrils that are usually folded away under the two-clawed arms. These come out for self defence, primarily to scare off opposing dangers (by making itself look bigger), and for smashing them into someones face. Despite being flexible, these tendrils are very rough and can instantly become solid (because of a fluid similar to adrenaline being pumped into the tendrils), and so can create a lot of damage if they hit the right spot. Because these tendrils are part of the Sentrak's body, cutting them off is highly painful and also leaves a Sentrak defenceless. They don't grow back.
Sentrak has a limited ability to 'head-butt' offendors with their solid shield they have in front of their head, which doubles as a last-resort defence. If opened, this shield can also be used to clamp onto things, with the object coming into direct contact with the sharp-toothed jaw, and having a much smaller chance of escape.
However, because these creatures are relatively small, they are not a major threat. But one should still be very weary around them.
Minor Trivia:-The Sentrak set is made of a number of leftovers from the above 'Rukaam' MOC.
LocationName: Unknown (Place of four towers)
Type of terrain: Rocky, pale, devoid of life, mountanous, somewhat sandy.
Description: This location is situated in a barren mountain range, devoid of any foliage or obvious life. To reach this place, you'd have to scale dangerous rocks, dodge traps, and avoid the dangerous wildlife which (ironically) exist prior to the Four Tower's position.
The Four towers themselves are mysterious. It is said that each of these towers contain special objects of power, with great warriors, or worse: monsters, that protect these sacred items from being stolen. Others predict that the Four Towers are a trap, created to fool a great hero in for the previous rumours, but then to be caught in an endless maze of traps and treachery, to be driven insane from the survival and then be horribly destroed by the monstrosities within. No one has walked into those towers to ever come out, alive.
Structure wise, the four towers are seperate buildings, all of which are the same height, but each decorated differently. One has very spiky decorations, another very chunky, the third filled with swirls and terrible patterns, and the last blank, black, and sharp as an arrow. The latter is considered 'the last of the towers'. The reason for this is that most people think of the four towers as a mission that can only be completed with at least 3 different people; as it is said that the last 'door' to the black tower will only open if the previous 3 towers were 'successful'. Though if anyone ever reached that point is unknown.
It is unknown when or who the four buildings had been built by. It is hypthesised that some powerful creatures once built it to start a great civilisation (as there were ruins of smaller buildings scattered around the four towers), but because the towers had taken so long to build, that by the time the people that had built it nearly died out, there was no city to start on. Those that were left started a feud between them, fighting over how the towers should appear to look like, which later turned into a battle of who was more powerful. All of a sudden, they vanished, but whether it was of the battles, or because of some other phenomenon, is not clear.
Minor Trivia:-The Four Towers were initally part of a story that involved the original Toa Nuva, shortly after leaving Mata Nui to journey back to Metru Nui. (The Bionicle story wasn't developed enough then to allow me to put that fan story in; it didn't fit.)
-An OC was introduced into this storyline, who was a feline-like creature, and helped the Toa Nuva on their journey.
- Rukaam was the defender of the last tower. The final battle actually consisted only of him and the OC; who would turn into more of a Toa-like being. (This character would eventually be transferred into my current Fan-fiction, whose name is "Lukaira".
- The six Toa Nuva had to go into the other towers (2 in each) to defeat the other 'defenders' and solve problems.